/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */

package l1j.jrwz.server.serverpackets;

import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;

import l1j.jrwz.server.Opcodes;
import l1j.jrwz.server.model.Instance.L1ItemInstance;
import l1j.jrwz.server.model.Instance.L1PcInstance;

// Referenced classes of package l1j.jrwz.server.serverpackets:
// ServerBasePacket, S_SystemMessage

public class S_FixWeaponList extends ServerBasePacket {

    @SuppressWarnings("unused")
    private static Logger _log = Logger.getLogger(S_FixWeaponList.class
            .getName());

    private static final String S_FIX_WEAPON_LIST = "[S] S_FixWeaponList";

    public S_FixWeaponList(L1PcInstance pc) {
        buildPacket(pc);
    }

    private void buildPacket(L1PcInstance pc) {
        writeC(Opcodes.S_OPCODE_SELECTLIST);
        writeD(0x000000c8); // Price

        List<L1ItemInstance> weaponList = new ArrayList<L1ItemInstance>();
        List<L1ItemInstance> itemList = pc.getInventory().getItems();
        for (L1ItemInstance item : itemList) {

            // Find Weapon
            switch (item.getItem().getType2()) {
                case 1:
                    if (item.get_durability() > 0) {
                        weaponList.add(item);
                    }
                    break;
            }
        }

        writeH(weaponList.size()); // Weapon Amount

        for (L1ItemInstance weapon : weaponList) {

            writeD(weapon.getId()); // Item ID
            writeC(weapon.get_durability()); // Fix Level
        }
    }

    @Override
    public byte[] getContent() {
        return getBytes();
    }

    @Override
    public String getType() {
        return S_FIX_WEAPON_LIST;
    }
}
